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The 5-minute Ableton Live Crash Course
Date:2020/2/18 21:34:38 Hits:
For some people, Ableton Live’s paradigm makes perfect sense. But others just can’t wrap their heads around it, so let’s explain — and start with a short story.
You Already Work with Loops. Really
I said, “Sure you are.” He looked at me incredulously. “Hum the first two measures of ‘Brown Sugar’ by the Rolling Stones.”
He obliged me: “dum-dum, dum dum da da-dum.”
“Okay,” I said. “Hum the next two measures.”
“Dum-dum, dum dum da da-dum.”
“And the next two measures.”
“Dum-dum, dum dum da da-dum.”
And then I pointed out that Keith Richards was looping the first two measures of “Brown Sugar” until he eventually changed it up. I said, “Just take the Live manual, do a find, and replace ‘loop’ with ‘riff,’ and it will start to make sense.” But let’s go further.
Session View Explained
You can trigger any loop in any Cell at any time, as long as you don’t try to trigger more than one loop per matrix column. If a loop in a column is already playing, triggering a loop in the same column will transition to the new loop.
Placing loops in the same row of the matrix gives the option to play them as a Scene. When you click on a Scene, you trigger all loops in the row’s Cells simultaneously .
You may also trigger any Scene at any time, but you can’t trigger more than one Scene at a time. When you trigger a new Scene, the existing Scene transitions to playing the new one.
Live has another view — the Arrangement view, which looks like a familiar, linear DAW interface — and you can work with it as you would a DAW. However, you can also record what you do in Session view into the Arrangement view. So you can use Session View as a scratchpad and edit in Arrangement view, play your performance in Session view, and record it in Arrangement view, or combine the two approaches.
I’ve always considered Live a musical instrument disguised as software more than a recording studio disguised as software.
Loop Quantization
Furthermore, because only one Scene can be active, as soon as you click on a Scene, it will stop any Scenes that are currently playing, even if some of the longer loops haven’t finished yet. For example, suppose a Scene consists of 4-measure loops. If that Scene is playing, you’ve quantized to the nearest measure and trigger a new Scene just before the loops have played through the second measure, then the currently playing Scene will stop at the start of the third measure, and the new Scene will begin playing.
In a way, this is very much how the real world of musicians playing together works. Here’s why triggering scenes is like being a conductor or session leader.
Suppose you’re directing a quartet of musicians — drums, bass, guitar, and keyboards — and you want to cue when they play. Translated to Live, here’s what you’d see in Session View .
You tell the drummer to start playing and set a groove for four measures, which would happen when you click on the Scene Intro Groove. To signal the bass player to join in with the drummer and play four measures of a bass riff, you’d wait until just before the drums finish playing four measures and then click on the Scene Bass Starts.
When you want the keyboard player to join in, you click on the Scene Keys Start. Then suppose you want everyone to lay out except the bass; click on the Scene Bass Only. After you’ve had enough of the bass solo, click on the Scene Entire Band, and then everyone will be playing.
Meanwhile, you can solo over this, add vocals, return to previous scenes, add loops on the fly to create a new Scene, play loops in other columns — whatever you want. It really is that simple to get started.
As You Like It
In terms of the user interface, Live has always had a drag-and-drop foundation. When I first started using Live and couldn’t figure out how to do common operations, it was a revelation when I realized I could just drag and drop most of the time. Other programs have adopted drag and drop as a mainstay since then, so it’s not quite as shocking today as it was 17 years ago. But you can drag loops, effects, instruments, and more in from the browser and click away.
Finally, a wide variety of hardware controllers is available for Live, and these controllers give the kind of hands-on control you’d expect with a musical instrument. And I’ve always considered Live a musical instrument disguised as software more than a recording studio disguised as software. Check out Sweetwater’s Ableton Live page to see all the available versions of Live, including a selection of controllers designed specifically for it.
I don’t necessarily see Live as something to replace a DAW, even though it can do that type of recording very capably. It’s a unique software program with a unique design philosophy, and once you wrap your head around what it can do, you’ll understand what makes it so fascinating — and satisfying — to such a wide group of musicians.
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