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How to Create Realistic MIDI Bass Parts
Date:2020/2/17 20:37:54 Hits:
Although I play bass, I mostly prefer using keyboard bass on recordings, not because I’m a better keyboard player, but because I’ve sampled so many basses it’s always possible to find a suitable bass sound within seconds — no plugging, unplugging, tuning, maintenance, or figuring out where to store dozens of basses. And interestingly, many listeners ask which bass I’m playing, because they like the sound. They’re always somewhat shocked when they find out I’ve been hitting keys, not strings.
So what’s the secret of realistic MIDI bass parts? Glad you asked — get the lowdown with these five tips.
1. Hangovers Are Bad for You
Most bass lines are single notes, and because bassists lift fingers, mute strings, and pick, there’s going to be a space between notes. Go through your MIDI sequence note by note and make sure that no note extends over another note’s attack (Fig. 1). If two notes play together, you’ll hear a momentary note collision that doesn’t sound like a real bass. I’ll even increase the gap between notes slightly if the notes are far apart.
2. Putting on the Squeeze
For example, suppose the bass part’s softest note velocity is 70, and the highest is 110 — a difference of 40. Add 35 to all values, and now your softest velocity is 70+35=105, and your highest is 110+35=145, but velocity can’t go higher than 127 — so you have instant “MIDI limiting.” Now your highest-velocity note is 127, and there’s only a difference of 22 between the highest and lowest notes. If you want to go back to making sure the highest-level note is 110, then subtract 17 from all values. Your highest-level note is now at 110, but the lowest-level note is 88 — still a difference of 22 instead of 40.
This doesn’t necessarily preclude adding audio compression, but you’ll probably need to add less of it, and the sound will be more natural.
These kinds of techniques work, perhaps with slight modifications, with many software programs. For example, when editing MIDI dynamics, although Studio One’s Transform tool shown above gives very intuitive visual feedback, Cubase and Digital Performer have very flexible ways to control MIDI dynamics, and Ableton Live’s Velocity MIDI effect even lets you sculpt velocity curves.
3. Hey, It’s a Synth Bass
4. Slippin’ and Slidin’
If the bass instrument has a legato mode, you can do a slide by adding notes at individual semitones to create the slide, and then using legato mode to avoid having the notes re-trigger. Legato mode does require an overlap between notes, but it can be very short.
Glide will also work under the same conditions, but you need to set the Glide time to minimum
If your program doesn’t interpolate between pitch-bend messages (or you can turn off smoothing for the pitch-bend function), quantizing pitch-bend slide messages so they’re stepped is another solution, but this one doesn’t require entering extra notes. For example, with a virtual instrument’s pitch bend set to +/-12 semitones, quantizing the bend to 1/32 triplets will give exactly 12 steps in an octave-up slide that lasts one beat, while a 1/16 note triplet gives 12 steps in an octave-up slide that lasts two beats, or
Just draw a stepped pitch bend.
Then again, you might want to emulate a fretless bass and have continuous slides.
For precise slides, Figure 4 shows the amount of pitch-bend change per semitone when using a pitch-bend range of +/-12 semitones (recommended for bass to make these kinds of slides possible). For example, if an octave is a pitch-bend value of 8191 and you want to start a slide three semitones above the note where you want to land, start at a pitch-bend value of +2048 and end with a pitch-bend value of 0. If you want to step the part (this assumes you can turn off pitch-bend smoothing or enter precise values in an Event List), add equally spaced events at +1366, +683, and just before the final note, 0.
5. Mod Wheels Are Not for Vibrato
Dubstep people have figured this out — they eschew vibrato for tremolo or “filtrato.” With bass, I use the mod wheel for what I feel are more useful effects:
Roll off treble as the wheel rolls further away to emulate a traditional bass tone control
Mix in a sub-octave for an octave-divided bass sound
Alter tremolo depth to add pulsed tremolo sparinglyIncrease drive to an amp sim to give more “growl”
Because you’ll likely be playing single notes for bass line, your other hand will be free to work the mod wheel and increase expressiveness even further — and that’s a good thing.
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